![]() Arkham Asylum made players feel like Batman, as opposed to so many licensed games before that stuck to a generic action formula with a superhero skin slapped on top of it.Įverything, including the mood, the music, the voice acting, the easter eggs and the combat/stealth mechanics screamed Dark Knight. Then fans finally sat down to play the game-and expectations weren’t just exceeded, they were obliterated.īy staying true to what makes Batman who he is, Rocksteady brought authenticity to a license that had languished in video game anonymity for decades. After all, how could a no-name studio possibly match in a video game what Christopher Nolan put on the screen the year before in The Dark Knight? The buzz was subdued, and there were only brief-yet hopeful-glimpses of the game in trailers and screenshots in the months before its August release.įor many, it seemed like yet another superhero game coming out to piggyback off the success of a movie. It was hard to get too excited about Arkham Asylum when it came out in 2009. From revolutionary gameplay mechanics to the rebirth of the licensed game, let’s see how Rocksteady’s Batman saga reshaped, rethought and reinvented the medium. ![]()
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